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Hello. I'm trying photons for the first time. I like the effects shown in
the attached image, but is there a way to get rid of the shadow of the disc
without getting rid of the photons? i tried shadowless on the light source,
and no_shadows on the disc itself, but both resulted in no photon
calculations.
the shadow itself doesn't seem to be a result of photons. here is the
relevant (i think) code. I also tried making the glass texture have color
rgbft<1, 1, 1, 1, 1> and that didn't rid the scene of the shadow. originally
exported from moray, so the coordinate system might be different than
default pov.
thanks,
ross.
#declare Glass =
material // Glass
texture
pigment
{
color rgbf <1.0, 1.0, 1.0, 1.0>
}
finish
{
ambient 0.0
diffuse 0.0
specular 1.0
}
}
interior
{
ior 1.5
}
}
disc {
<0, 0, 0>
1*z,
1
material {
Glass
}
normal {
wrinkles 1
}
photons{
target
reflection off
refraction on
}
translate 1*z
}
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