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"Greg M. Johnson" <gregj:-)565### [at] aol com> wrote in message
news:3dd3a597$2@news.povray.org...
> It looks really nice, even just the stills:
Thanks.
>I need to learn more lighting &
> shadow tricks. What are you using?
It's just a really quick radiosity and sky_sphere setup:
radiosity{
pretrace_start 0.16
pretrace_end 0.01
count 200
nearest_count 4
error_bound 0.1
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.2
adc_bailout 0.01/2
}
and
sky_sphere{
pigment{
gradient y poly_wave 2 color_map{
[0 rgb <0.7,0.8,1>*0.5][0.75 rgb 1][1 rgb 1]
}
translate -y*0.5 scale 2}
}
Everything in the scene has diffuse 1 and ambient 0. The guy has an orange disc up his
back
passage (;-0) with an ambient of 4.
> Here's an incompletely thought out way to help you along....
>
> 1) Design your walk cycle to from a "Mod_Clock" variable of 0 to 1.
> #declare Mod_Clock=mod(clock*Something,1);
<snip>
> 4) Move the actor along the Spline from 0 to New_position, having the limbs
> go through one Mod_Clock.
Yes, that should be of some help.. thanks Greg.
All the best,
Andy Cocker
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