POV-Ray : Newsgroups : povray.binaries.animations : Spline Walker : Re: Spline Walker Server Time
19 Jul 2024 13:35:14 EDT (-0400)
  Re: Spline Walker  
From: Andrew Cocker
Date: 14 Nov 2002 08:42:33
Message: <3dd3a849@news.povray.org>
"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3dd3a597$2@news.povray.org...
> It looks really nice, even just the stills:

Thanks.

>I need to learn more lighting &
> shadow tricks. What are you using?

It's just a really quick radiosity and sky_sphere setup:


        radiosity{
        pretrace_start 0.16
        pretrace_end   0.01
        count 200
        nearest_count 4
        error_bound 0.1
        recursion_limit 1
        low_error_factor 1
        gray_threshold 0.0
        minimum_reuse 0.015
        brightness 1.2
        adc_bailout 0.01/2
        }

and

sky_sphere{
 pigment{
  gradient y poly_wave 2 color_map{
   [0 rgb <0.7,0.8,1>*0.5][0.75 rgb 1][1 rgb 1]
  }
   translate -y*0.5 scale 2}
}

Everything in the scene has diffuse 1 and ambient 0. The guy has an orange disc up his
back
passage (;-0) with an ambient of 4.

> Here's an incompletely thought out way to help you along....
>
> 1) Design your walk cycle to from a "Mod_Clock" variable of 0 to 1.
>     #declare Mod_Clock=mod(clock*Something,1);
<snip>
> 4)  Move the actor along the Spline from 0 to New_position, having the limbs
> go through one Mod_Clock.

Yes, that should be of some help.. thanks Greg.

All the best,

Andy Cocker


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