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"Daniel Nilsson" <dan### [at] daniel-nilssoncom> schreef in bericht
news:3dd23e18$1@news.povray.org...
> Blured reflection would be cool. How is it done?
http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredreflection
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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