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> Sounds very interesting although creating three separate functions for
> specifying a vector is quite complicated and ugly for the user. As
> discussed in the function warp thread i think using vector functions -
> although those can only be created using the average pigment trick or
> Chris Huff's G patch right now - are probably a better solution.
I dunno. I think pigments would be harder to work with. If POV-Ray supported
vector functions, I'd definitely use them, but right now this seems like the
best way to do it. I like the idea of integrating it with Chris' G patch,
but that will have to wait until his patch is finished.
> Another possible use would be the 'multiple views in one image' scene.
Yup. Stereoscopic images, for instance.
- Slime
[ http://www.slimeland.com/ ]
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