Kari wrote:
> It will most likely not make an existing
> scene look better.
Right. But I suppose your patch will help us to build scenes with a better
simulation of light, since light sources are usually much stronger in real
life than most POV'ers seem to think they are.. At least it's my impression
that many raytraced scenes look unnatural because we use far too weak
lights. We don't want the enlightened areas to 'clip' and yet we want all
our objects to be clearly visible. I can imagine this gives a strange spread
of light and wrong intensities of specular reflections.
But I'd like to see more examples, right now I'm using my imagination too
much. :o)
Regards,
Hugo
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