Very early stages of my (hopefully) upcoming IRTC entry.
I have added some Inverse Kinematics to my character model so I can place the body
position and orientation as well as the hand and feet position and orientation.
My next task is to figure out where to place the hands & feet to make him walk and
run.
I have some ideas to start with, but I still hve some snags.
Any suggestions?
Rune?
--
Tom Bates
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=126981491245202;#
local D=115694168992822;sphere_sweep{b_spline 16#local i=0;#while(i<16)<T(C)-4,T
(D)-4,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}light_source{-10,1} //Tom Bates
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Download 'TestIK02.MPG' (129 KB)
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