POV-Ray : Newsgroups : povray.binaries.images : Designing a shuttle : Re: Designing a shuttle Server Time
14 Aug 2024 15:23:44 EDT (-0400)
  Re: Designing a shuttle  
From: hughes, b 
Date: 8 Nov 2002 22:53:01
Message: <3dcc869d@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message
news:3dcbd5a0@news.povray.org...
>
> As I understand it, you suggest that I reuse some parts, like real-life
> model-builders have some copies of nonsense shapes to glue around

Not exactly. I was thinking of CSG difference or just clipped_by on various
places using a copy of a part taken out of the model. But now that I rethink
that if you could section out parts in the first place there would be no
need to go that far with it. I was going by what I'd be trying to do if I
had a 3DS or DXF model converted into a mesh or other POV-Ray object; which
is, dissecting it with POV primitives and using the CSG'd pieces. However in
your case I was talking about taking out individual parts in the modeller
and reusing them, rescaled slightly and translated too if need be, to CSG
difference then CSG union back in onto the original model. Probably totally
unneccessary if you can do the first step, dissection, right?  :-)

Anyway, the idea was that you would have pieces put together instead of a
seamless whole. Oh well, guess I suggested this in the wrong way.

Bob H.


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