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normdoering <nor### [at] yahoocom> wrote:
> Has anyone worked with this feature and webpublished, written similar
> macros? More examples would be a help.
Yes, there are some famous macro sets made by people which handle
meshes. For example the surface subdivision suite (by John VanSickle),
which allows automatically making a mesh more detailed than the original,
as well as the POV-Ray compressed mesh handler macros (by Chris Colefax),
which allow you to make a wide variety of things to meshes, such as
deformations, morphing, hair-growing, etc.
They can be found at these places:
http://enphilistor.users4.50megs.com/sss.htm
http://www.geocities.com/ccolefax/pcm.html
(Note that due to the fact that (currently) you can't extract information
from a mesh inside POV-Ray, the meshes have to be converted to a specialized
format called PCM, which these macros can handle. The converter can be
found at the second link above.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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