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3dcb7208@news.povray.org...
> Andrew Cocker wrote:
[snip]
> Thank you! Yes, textures will change a lot. Hopefully they'll be cool. I
> will draw them in Paintshop as needed, and try to apply them with UV or
> planar mapping, though I haven't tried this before with an advanced model.
Hey, Hugo!
Don't forget that Wings3D offeres you to unfold your mesh giving you an easy
UV map that you can tweak at your liking.
For spaceships and shuttles I've found it easier to split them in logical
pieces (wings, body, engines,etc.) that way you can use real large maps of
1024*1024 and more to achieve a very realistic look.
In wings3D you select the mesh in object mode (far right pyramid) and a
right click gives you access, at the bottom of the contextual menu to UV
unfolding.
Keep up the good work!
Jean-luc, fellow Winger, Pover and Blenderer
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