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normdoering <nor### [at] yahoocom> wrote:
> No, just working with pov doesn't tell you how it's programmed. I'm not
> really that interested in how it's programmed. I'm not talking about
> patching this myself.
"Patching" is a term which means modifying the source code of the program
in order to add a feature (or fix a bug or whatever).
Since what you want to do is doable with the scene description language,
you don't need to patch anything.
> What I really need now is examples of creative use of the HF_ macros. Maybe
> someone out there is using those HF_ macros in shapes.inc in a way similar
> to what I have in mind? I don't know. But before I reinvent the wheel I'd
> like to find out what's been done already.
Read my answer to your question in the other group. (Your mistake was
simply that the macro wants a function returning a scalar, while you were
trying to give it a function returning a color; this has a very easy solution
which I mentioned there.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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