POV-Ray : Newsgroups : povray.binaries.images : Designing a shuttle : Designing a shuttle Server Time
14 Aug 2024 09:27:31 EDT (-0400)
  Designing a shuttle  
From: Hugo
Date: 7 Nov 2002 11:57:18
Message: <3dca9b6e@news.povray.org>
Hello folks,

I'm not quite satisfied with this model I'm working on. Every major part is
planned to have a logical function on a shuttle (such as engine, fuel tank,
cargo box, entrance, cockpit). But I doubt it looks really clear on the
model right now, and I'm not sure the overall impression will improve just
by adding more details.

Every direction I move in from now will take a lot of time, so I'm
interested in your advice. How would you go on from this point? Should I
change something, or just go on? I plan to add a few windows to give a sense
of scale (it's a small and compact ship) and coloring some major parts could
clarify some components. Finally I'll try to add textures with finer
details, but I guess I shouldn't rely on them to 'repair' a flawed basic
design, or the upper level of details... What's your first impression of
this design?

Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
POV of course, although a few things are 'hand coded' in POV.

Thanks,
Hugo


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