POV-Ray : Newsgroups : povray.binaries.images : An Triskell Nevez : Re: An Triskell Nevez Server Time
14 Aug 2024 09:23:05 EDT (-0400)
  Re: An Triskell Nevez  
From: Ive
Date: 4 Nov 2002 12:58:53
Message: <3dc6b55d$1@news.povray.org>
"Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
news:3dc69e58@news.povray.org...
> That's great. It would benefit greatly if you tried to make the wood bump
> texture procedural. I'm assuming it's an image map but please correct me if
> it's not
>
> --
> -Jide

No, there are no image maps used. The wood is an isosurface partially "varnished"
by using variable reflection.
But meanwhile I have redone it as a hi-res heightfield (memory is no problem for
this scene) and it renders much faster without any visible change.

- Ive


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.