"Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
news:3dc69e58@news.povray.org...
> That's great. It would benefit greatly if you tried to make the wood bump
> texture procedural. I'm assuming it's an image map but please correct me if
> it's not
>
> --
> -Jide
No, there are no image maps used. The wood is an isosurface partially "varnished"
by using variable reflection.
But meanwhile I have redone it as a hi-res heightfield (memory is no problem for
this scene) and it renders much faster without any visible change.
- Ive
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