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Good stuff!
I've liked these animations. It shows promise indeed! Whilst I'm working
on inverse kinematics, to do an anatomically correct movements... (ie
walking, kicking, running, punching, etc), its good to know someone is
working on the face!.. ;-)
Try placing the pivot point for the jaw roughly just forward of the ear
lobe? In otherwords up a bit. :)
Also I think that starting the mouth closed would be better and try having
it slightly "sad".. in otherwords from
front onwards have the mouth appear slightly downturned. Might give a
little bit more realism. Now I think about it the top lip is probably
curved more and the bottom lip stays mostly flat... if you know what I mean?
To the top lip. The top of it shouldn't stretch much at all with the jaw
movement. Try only stretching the left and right thirds of the top lip.
Also try putting a bit of "fatness" behind the bottom lip just where the
teeth are.
Of course if you really want it to look more real... then the skin texture
should be "imperfect". But get the model working before you get to that I
say. :)
Well thats how I see it anyway... :)
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