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Tim Nikias wrote:
> I'm not too sure if it isn't overloaded with animation,
> with camera movement and fast paced particles and all
I had to view it a few times, but after that I had no problems to understand
what's going on. The camera movement is a little distracting because it has
nothing to do with the P.S., but I guess it helps to optain a good viewing
angle all the way. Maybe it could move less, though.
It would be great with collision detection between the balls, even though
such a feature would be slow. It would be a great step towards realism and
help separate your P.S. from Rune's. It seems your system is aimed at
simulating solid objects falling around.
Nice work.
Hugo
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