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Christopher James Huff wrote:
> This was done with the G patch I've been talking about on some of the
> other groups. I thought I'd test out G functions with a simple Lissajous
> figure. It currently works, but the G code has to be in a separate file,
> I'm thinking of possible ways to fix that. This demonstrates the use of
> G functions as user-defined vector functions, I'll be working on a way
> to use them in pigments as well, maybe as full-blown shaders.
Heh, very nice. I know it is a bit early and doing things at parse-time
isn't what G is targeted for, but could you say something about the speed
differences between #macros and compiled G functions, for instance in your
above example?
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