"Mark Hanford" <mar### [at] the internet com> wrote in message
news:3dbd668a$1@news.povray.org...
> I might have a go at implementing a version of the cubic space, but
> this causes the calculation time to increase HUGELY. It would create
> some great patterns, though ;)
>
I tried it in 3d but the cells kept marching in one direction. I know that
this can happen in 2d but I couldn't swear that this wasn't a coding error
due to mislabeling of all the nearest neighbors...
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