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> I'd be interested in seeing this kind of animation without any of the
particles being removed.
> By that I mean leave a trail of particles behind, so that it looks as
though a many-fingered
> organic shape is growing. I hope that's clear.
It is clear...
Well, about the effect of leaving particle
trails... It's a non I/O system (mentioned
many times before, but its such a rare thing,
that it tends to be forgotten everytime I
post something), so I can't, as Rune's
or JRG's system might do, place a particle
at every calculation step.
What I could try though, is to write a small
script using my IO-Macros (which may be
found on my website for those interested),
which saves the position of the particle for
every frame, and these are loaded...
You gave me some idea there... I'll see what
I can do.
> When released, will your particle system cost much to use? ;-)
It won't cost a thing. I haven't given much thought to
a TOS until the discussion sparked by Rune came up.
What I'd just like is that I'd be the only one distributing
my system, and if anyone makes additions or plug-ins
(though I doubt it, the complex nature of the system
isn't very intuitive and friendly to people not involved in
the initial coding process, e.g. anyone else besides me :-),
I'd make links to those sites or, if need be, even host
them myself. And if someone thinks I deserve credit,
they may credit me. Aside of that, I'd just like to see
finished images/animations, just to be proud of what
others have done with my system. If they make money
off of it (the picture or animation, not the system, that is),
thats fine with me. I'll get some fame, thats all I want
from POV (for now, until I name myself Gilles T. :-)
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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