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I don't understand your spline/array fix.
My interest is in splines for keyframing the animation variables of a
blob-based character.
If you've seen any of the professional packages, there are dozens of
variables for limb position/rotation, etc., and the transition is done in
"spline-like" graphs. Obviously, every limb control variable can be set
independently, with different ones having different control points at
different frames.
Managing all of this with three dozen cubic_splines is doable but somewhat
of a headache. Is your patch offering any help here?
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