POV-Ray : Newsgroups : povray.general : PoPOV - second build : Re: PoPOV - second build Server Time
29 Jul 2024 10:27:17 EDT (-0400)
  Re: PoPOV - second build  
From: Greg M  Johnson
Date: 22 Oct 2002 09:11:17
Message: <3db54e75$1@news.povray.org>
I don't understand your spline/array fix.

My interest is in splines for keyframing the animation variables of a
blob-based character.

If you've seen any of the professional packages, there are dozens of
variables for limb position/rotation, etc., and the transition is done in
"spline-like" graphs.    Obviously, every limb control variable can be set
independently, with different ones having different control points at
different frames.

Managing all of this with three dozen cubic_splines is doable but somewhat
of a headache.  Is your patch offering any help here?


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