Ken wrote:
>
>>For our implementation we have to use trimmed NURBS surfaces; is there
>>anyone out there working on this?
>
>
> None that I am aware of. NURBS surfaces are generally considered to be useful
> in Modelling software and usually tesselated/subdivided into triangles before
> being used by raytracing software. It my understanding that POV-Ray will likely
> never have direct support for rending of NURBS surfaces.
I think someone made a macro to render nurbs as parametric surface or as
mesh.
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