Mike Williams wrote:
> I once tried to write some hair routines. This is about as good as it got.
> The body was made in Poser 3. The orientation of each segment of each hair
> depends on the value of f_noise3d() at that location, which causes the
> hairs to run roughly parallel with each other.
This isn't a big problem IMO. The effect is already very good. If you're
asking for comments, I think, you should try to improve the texture of
the hairs.
Happy tracing
Thomas
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