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I've been playing around with using povray to make cartoons out of objects.
It only goes so far in showing one a "pencil thin outline" of a character.
Any pointers on improving this, or have I reached the theoretical limit?
BTW using specular in the finish will inevitably force your character to
have a color of rgb <a,b,c>
where a,b,c are either 0 or 1.....
#declare diff2= blob{
......//dozens of elements
texture{pigment{rgb <0.8,.3,.1>} finish{ phong 1 phong_size 0 }
}
#declare bodyLight = light_source {<0,0,0> rgb <.9,.5,0.2>}
light_group {
light_source {bodyLight}
object {diff2 translate 25*z+scene_location}
global_lights off
}
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