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Tim Nikias wrote:
> But if we make those parts slightly overlapping?
Yes, that should work. Of course, then there'll actually be _more_
coincident surfaces (on the sides), but if the objects have the same
texture (which they do have in our case) this shouldn't be a problem. And
anyway, if the parts overlap only very slightly, it wouldn't even be
visible.
> It seems that its not THAT important anyhow, lets just
> stick to union{} for non-transparent objects and breaking
> the CSG in parts then.
Yep.
-Johannes
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