|
|
Yup, solving those equations alright. Using loops
to calculate rebounces, for all six sides of the
box... Not very simple stuff, and not very easy to
calculate as well (need to take care that you don't
try to get a root from a negative number), and since
nothing is saved for the next frame, there's a lot of
calculation going on every time...
Those were the times when I had no clue how to
implement I/O, now I've already got some simple
macros to do that quick and fast (look on my
homepage)...
Regards,
tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> How did you calculate the dynamics? Are you solving the equations of
> motion?
>
> Jim
>
>
Post a reply to this message
|
|