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Just for S&Gs:
Why are you rendering something at 10240X7680 that seems like a massive
overkill!
JFM
"Patrick Dugan" <pat### [at] netinsnet> wrote in message
news:3da87adc@news.povray.org...
> Well the only way I could know for certain is to go get an older version
of
> the same scene and render it and the new scene at the same (small) size
and
> see if the black still shows up in the new scene. It did. I then simply
> replaced the modified section with the older code and now it is rendering
> correctly. It has been a major pain since this stupid picture takes 5
> months to render at the larger size and I HATE waiting that long.
>
>
> "hughes, b." <omn### [at] charternet> wrote in message
> news:3da86e1e@news.povray.org...
> > I hate to speculate without really knowing but sure seems to me someone
> > mentioned this kind of thing up in the past about rendering size +
memory
> > usage + max_trace_level or something. I could be mistaken.
> >
> > It might be worth a try to check to see if a global_settings
{adc_bailout
> 0
> > max_trace_level YourMaxTraceLevel} fixes it or not. It should leave
> > max_trace_level as the sole factor involved (I think). If you find there
> > isn't anything wrong with the ashtray texture anyway that might be an
> > option. That's the only thing I could think of that might make a
> difference.
> > Unless a large amount of memory used matters in some way, which
squelches
> > out the max_trace_level regardless of adc_bailout.
> >
> > I really haven't had this experience to say one way or another, just
> thought
> > I'd bring it up.
> > --
> > Farewell,
> > Bob
> >
> >
>
>
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