|
|
John Williamson wrote:
> Hi,
>
> Here is an isosurface blob using a exponential density function. Shown
> is the same blob at different thresholds. Seems relatively smooth --
> can anyone suggest a good test that causes non-smooth areas on
> normal blobs?
Wow, they are very smooth indeed. This seems quite promising. What was the
render time?
It is really quite easy to get non-smooth results with blobs. The attached
image shows the 2nd-derivative artifact quite clearly, especially in the
shading. Here's the source
// --- --- ---
global_settings { assumed_gamma 1 }
camera { location <0,12,0> look_at 0 }
light_source { <100,300,-100> 1 }
#declare i = 0;
#while(i < 3)
blob {
threshold i/6+0.1
sphere { <-2,0,-1>,3,0.6 }
sphere { <3,0,-0>,3,0.7 }
sphere { <1,0,-2>,2,0.9 }
pigment { rgb 1 }
finish { phong 0.9 diffuse 0.8 }
scale 0.6
rotate 90*y
translate (i*4-4)*x
}
#declare i = i + 1;
#end
sky_sphere {
pigment {
planar
color_map {
[0 rgb <0.1,0.1,0.5> ]
[1 rgb 1 ]
}
}
}
Post a reply to this message
Attachments:
Download 'blob_artifact.jpg' (19 KB)
Preview of image 'blob_artifact.jpg'
|
|