Christoph Hormann wrote:
>
> As Slime mentioned you should have a look at the IsoCSG library. Your
> method seems to use about the same method as the proximity pattern in
> megapov and therefore probably will be quite slow. You can try to
> optimize things but no matter what you try the calculations will almost
> certainly never be as fast as with the mathematically exact proximity
> function (which of course only exists for very few objects).
That's the point. IMO the existence of the IsoCSG library doesn't make
this patch superfluous: If your object is CSG of primitive objects, use
the IsoCSG. If it contains fancy objects that can't be modeled by a
simple function, use this patch.
Thomas
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