POV-Ray : Newsgroups : povray.programming : Function based distortions of non isosurfaces : Re: Function based distortions of non isosurfaces Server Time
28 Jul 2024 12:36:42 EDT (-0400)
  Re: Function based distortions of non isosurfaces  
From: Thomas Willhalm
Date: 10 Oct 2002 04:02:41
Message: <3da53421@news.povray.org>
Christoph Hormann wrote:
> 
> As Slime mentioned you should have a look at the IsoCSG library.  Your
> method seems to use about the same method as the proximity pattern in
> megapov and therefore probably will be quite slow.  You can try to
> optimize things but no matter what you try the calculations will almost
> certainly never be as fast as with the mathematically exact proximity
> function (which of course only exists for very few objects).

That's the point. IMO the existence of the IsoCSG library doesn't make 
this patch superfluous: If your object is CSG of primitive objects, use 
the IsoCSG. If it contains fancy objects that can't be modeled by a
simple function, use this patch.

Thomas


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