POV-Ray : Newsgroups : povray.programming : Function based distortions of non isosurfaces : Re: Function based distortions of non isosurfaces Server Time
28 Jul 2024 06:20:55 EDT (-0400)
  Re: Function based distortions of non isosurfaces  
From: Warp
Date: 9 Oct 2002 09:41:09
Message: <3da431f4@news.povray.org>
Jeff M. Thomas <zaz### [at] yahoocom> wrote:
> The object function itself simply uses brute force, shooting out rays until
> it thinks it has a decent distance to return

  I see. That's the slow method (and sometimes inaccurate). :)

  It's basically what the proximity pattern in megapov does.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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