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Jeff M. Thomas <zaz### [at] yahoo com> wrote:
> My goal was to allow mathmatic surface distortions of non isosurface objects
> (aim low, I always say :). I ended up going the other way around, making an
> object function that takes any object and makes it look like it's defined
> mathematically for use in an isosurface, which you can then distort the
> usual way.
I don't understand how this can work in a general case (ie. with any
object and any CSG combination of objects) without some efficient
proximity function...
Could you explain a bit more?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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