POV-Ray : Newsgroups : povray.programming : Function based distortions of non isosurfaces : Re: Function based distortions of non isosurfaces Server Time
28 Jul 2024 06:21:11 EDT (-0400)
  Re: Function based distortions of non isosurfaces  
From: Jeff M  Thomas
Date: 8 Oct 2002 21:11:06
Message: <3da3822a@news.povray.org>
"Slime" <slm### [at] slimelandcom> wrote in message
news:3da37703$1@news.povray.org...
> This is cool and could be very helpful. (The CSG isosurface include file
> does the same thing, but requires using a different syntax to create
objects
> with.)

What CSG isosurface include? I didn't know there was one. Ack.

> Perhaps you can easily tell which direction the closest surface is in for
> some primitives by using known facts about them. Spheres and cylinders,
for
> example, should be easy to do this for.

True, and I'd thought about that. But I like to avoid special casing for
object
types or dissecting CSGs if at all possible. If I can keep it coded to the
genral
case it should work for all object types now and into the future.

Thanks!
- Jeff
jef### [at] twilightfaircom


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