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"Slime" <slm### [at] slimeland com> wrote in message
news:3da37703$1@news.povray.org...
> This is cool and could be very helpful. (The CSG isosurface include file
> does the same thing, but requires using a different syntax to create
objects
> with.)
What CSG isosurface include? I didn't know there was one. Ack.
> Perhaps you can easily tell which direction the closest surface is in for
> some primitives by using known facts about them. Spheres and cylinders,
for
> example, should be easy to do this for.
True, and I'd thought about that. But I like to avoid special casing for
object
types or dissecting CSGs if at all possible. If I can keep it coded to the
genral
case it should work for all object types now and into the future.
Thanks!
- Jeff
jef### [at] twilightfair com
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