Of course we all learn from each other. By example I love your pinnacle
texture from "chess".
The use of the slope dependent texture in the skin definition is really
I by myself am testing the use in plant textures. I hope to solve the
double_illumination problem you mentioned some months ago, where you used
media instead of double_illuminate in a leaf material of your phantastic
pond image. Up to now I have a simple meadow as an test. Grass and flowers
have all slope dependent pigment definitions.
Norbert
> I don't think qualify as a texture master as I mostly borrow stuff from
> other people. Particularly, the SEM texture thread above was very
productive
> for me: skin textures can also be simulated this way, by changing the
> diffuse value in the slope_map (this is what I used for the Poser tests).
>
> G.
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