Cool.
I think it would look neat if you applied the pigment you used as a function
for an isosurface AND as a texture for that isosurface. :)
"Slime" <slm### [at] slimelandcom> wrote in message
news:3da0e88c@news.povray.org...
> More improvement on my 4D noise generator. The code that generated the
> sphere in this animated gif was:
>
> sphere {
> 0,1
> pigment {
> bozo
> color_map {[.1 rgb 0][.9 rgb 1]}
>
> noise_generator {
> 4 // generator type
> slice clock*4 // amount through the 4th dimension
> repeat 4 // distance along the 4th dimension to repeat
> }
>
> warp {
> turbulence .5
> octaves 2
> omega .7
> lambda 2
> }
>
> scale .3
> }
> }
>
> questions/comments? Do you feel that this would be useful to *you*?
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>
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