POV-Ray : Newsgroups : povray.binaries.images : underwater landscape latest wip [27kb] : Re: underwater landscape latest wip [27kb] Server Time
14 Aug 2024 13:26:43 EDT (-0400)
  Re: underwater landscape latest wip [27kb]  
From: Marc-Hendrik Bremer
Date: 7 Oct 2002 13:00:32
Message: <3da1bdb0@news.povray.org>
"Simon Adameit" <gom### [at] gmxde> schrieb im Newsbeitrag
news:3da1bb9e@news.povray.org...
>
> You dont have to use a hight_field if you want to use an image to deform
the
> surface you can also deform isos with images.
>

Another possibility would be to use select() with some sin()-function, to
get smooth transitions. This might be quite difficult to control and at some
point quite slow though.
If you are willing to make some trial and error, you could use a cylindrical
function (centred on the rock) to control the amount of another function,
say a bump-pattern-function. If speed is an issue, an image-function might
be the fastest solution IMHO.

Marc-Hendrik


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