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Dave,
I don't understand why you are so severe about my hightly sophisticated fin
texture:
#declare TFinF = texture{
pigment{ rgbt <0.9,0.5,0.0,0.3> }
} :o)
So you are right, I was moving to create a jellyfish model, I should work
first to finis these fins.
For the Fish body, i'm using warp:
#declare TBodyF = texture{
pigment {
gradient x
color_map {
[0.0 color BrightGold ]
[0.2 color BrightGold ]
[0.5 color Bronze ]
[0.5 color Black ]
[0.51 color Black ]
[0.51 color Bronze ]
[1.0 color NeonPink ]
}
scale 2.2
translate -1.2*x
turbulence 0.05
}
finish {
ambient 0.1 // ambient surface reflection color
[0.1]
diffuse 0.4 // amount [0.6]
brilliance 1.0 // tightness of diffuse illumination
[1.0]
reflection {
0.5 // reflection amount (maximum for
variable reflection)
metallic 0.9 // tint reflection in surface color
}
conserve_energy // more realistic
}
normal {
wood 0.3
scale 0.05
warp {
repeat x*0.05 // repeat direction
}
warp {
repeat y*0.05 // repeat direction
offset x*0.025
}
}
}
Bye,
Chaps.
"Dave Blandston" <gra### [at] earthlinknet> wrote in message
news:3d9e98c3@news.povray.org...
> Very nice iridescent fish skin, but the fins look too much like plastic.
> Great job, overall!
> --
> -David
>
> "chaps" <cha### [at] yahoocom> wrote in message
> news:3d9dd888@news.povray.org...
> > Fish with spatch,
> > ground with worldmachine.
> >
> > Good week end.
> >
> > Chaps.
>
>
>
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