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Nice work Slimey, keep it up :)
George Pantazopoulos
"Slime" <slm### [at] slimeland com> wrote in message
news:3d9f8dce$1@news.povray.org...
> I just found and fixed a bug! Weeha!
>
> I noticed that if you #declare a texture with a normal, and that normal
has
> its accuracy defined, the accuracy doesn't actually change anything. (That
> is, you could change accuracy to 1000 via "accuracy 1000" and there would
be
> no difference in the normal when applied to an object.)
>
> So I downloaded the POV source and, from my somewhat limited experience
with
> C++, managed to track down the problem to the Copy_Tnormal function in
> normal.cpp. Adding the line
>
> New->Delta = Old->Delta;
>
> after line 634 of normal.cpp fixes the problem. Looks like accuracies just
> weren't being copied correctly. (Or at all.)
>
> So there's my first bug fix! That made my day. This bug has been plaguing
me
> for months.
>
> (Ironically, I posted this bug near the end of the beta testing phase but
no
> one replied to the post. *shrug*)
>
> Oh, btw, is this the right group for this? Sorry if it isn't.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
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