POV-Ray : Newsgroups : povray.binaries.images : A bit of help with lighting : Re: A bit of help with lighting Server Time
14 Aug 2024 15:16:31 EDT (-0400)
  Re: A bit of help with lighting  
From: hughes, b 
Date: 4 Oct 2002 23:39:12
Message: <3d9e5ee0$1@news.povray.org>
Looks like what happened is the scale .375 after each of the translates of
the looks_like shifted the chandelier object from where it ought to be.
Otherwise maybe this would have been okay, just the long way around of doing
it. Hugo is right, it can be better to define it all at the origin and move
from there.

"Hugo" <hua### [at] post3teledk> wrote in message
news:3d9df527$1@news.povray.org...
>
>  If so, the reason is that you define your lightsources at origin and
> translate the looks_like objects.
>
> It should be the other way around.
>
> So you define your lightsources where they're supposed to be, and keep
your
> looks_like objects at origin.. They will translate along with the
> light_source.

This could sound confusing to some people but I know what is meant. Seems
Daniel tried setting the lights up by thinking ahead. If you use the origin
<0,0,0> for the light, as Hugo said, you can at least create the looks_like
beforehand based around that and then do scale, rotate, translate or any
workable combination of those. Not as easy to configure a looks_like object
for a placement that could end up being anywhere.
--
Farewell,
Bob


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