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Hi,
I assume your problem is that you don't want the light to come from <0,0,0>
? If so, the reason is that you define your lightsources at origin and
translate the looks_like objects.
It should be the other way around.
So you define your lightsources where they're supposed to be, and keep your
looks_like objects at origin.. They will translate along with the
light_source.
Regards,
Hugo
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