|
|
"Mark Hanford" <mar### [at] theinternetcom> wrote in message
news:3d9ccf65@news.povray.org...
> Hello, folks.
>
> I've just gotten around to creating a scene that I kind of like. It
> started off as an idea inspired by Greg's train-tracks, where I wanted
> loads of roads all over the place, and I stumbled across some
> algorithms for creating mazes. I naively Googled for "maze
> algorithm" and was soon myred in Kruskals, Aldus-Broders, the
> difference between Bias, Run and River, and other strangeness, and
> realised this could go too far!
> So I stuck to the first algorithm I found, and build some macros for
> POVing it up into an image...
Nice. Find any alorithms for "hexagonal" mazes?
( http://www.donovansweb.com/~chaffe/mazes.html )
> [snip]
> (btw, thats ~20,000 objects for a 25x25 maze)
Hmmm. Seems a bit high.
--
Robert Chaffe
http://www.donovansweb.com/~chaffe/
Post a reply to this message
|
|