POV-Ray : Newsgroups : povray.binaries.images : Escape! WIP (71+30 kbu) : Re: Escape! WIP (71+30 kbu) Server Time
14 Aug 2024 15:17:01 EDT (-0400)
  Re: Escape! WIP (71+30 kbu)  
From: Robert Chaffe
Date: 3 Oct 2002 23:27:01
Message: <3d9d0a85@news.povray.org>
"Mark Hanford" <mar### [at] theinternetcom> wrote in message
news:3d9ccf65@news.povray.org...
> Hello, folks.
>
> I've just gotten around to creating a scene that I kind of like.  It
> started off as an idea inspired by Greg's train-tracks, where I wanted
> loads of roads all over the place, and I stumbled across some
> algorithms for creating mazes.  I naively Googled  for "maze
> algorithm" and was soon myred in Kruskals, Aldus-Broders, the
> difference between Bias, Run and River, and other strangeness, and
> realised this could go too far!
> So I stuck to the first algorithm I found, and build some macros for
> POVing it up into an image...

Nice.  Find any alorithms for "hexagonal" mazes?
( http://www.donovansweb.com/~chaffe/mazes.html )

> [snip]
> (btw, thats ~20,000 objects for a 25x25 maze)

Hmmm.  Seems a bit high.

--
Robert Chaffe
http://www.donovansweb.com/~chaffe/


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