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"Ken" <tyl### [at] pacbellnet> wrote:
> One could argue that if you are doing such serious work with the POV-Ray
source
> code then it might benefit you to use the same development tools that the
> POV-Ray developers use, thereby avoiding any potential warning messages
from the
> original code base.
Not quite so... Although, yes, my setup is not completely standard: I'm
using Visual C++ with /W2 for retail, and /W3 for debug compiles. To me,
what the compiler complains about in these modes does make sense; in fact,
it is VERY easy to write code that does not generate warnings under
/W2/W3...
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