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Playing here, I put this in for the Stroke object:
// rotate <cntX/strokesX*360, -(360 + (360 * rand(lseed))),
cntZ/strokesZ*360>
rotate <0, -(360 + (360 * rand(lseed))), 0>
Got irregular or semi-irregular brush strokes for the Van Gogh.
BTW, you hadn't put a actual binary file there at p.b.s-f... oops! :-)
--
Farewell,
Bob
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