This is getting very cool. :)
Do the ships simply aim at the current position of the target, or do
they take into account the velocity of the target and try to calculate
where the target will be when the laser has reached it? The latter would
probably be more interesting and force the ships to fly in non-straight
unpredictable curves to avoid being hit. :)
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk
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