POV-Ray : Newsgroups : moray.win : uv mapping simple?? : Re: uv mapping simple?? Server Time
1 Jul 2024 03:02:34 EDT (-0400)
  Re: uv mapping simple??  
From: Robert
Date: 25 Sep 2002 16:36:42
Message: <3d921e5a@news.povray.org>
Nevertheless,
i apprechiate a lot the support of you ;-)

Robert

"Robert" <rgu### [at] exmailde> schrieb im Newsbeitrag
news:3d921d8c@news.povray.org...
> Thanks for the hint!
> After a lot of trying, i found it out by myself....
>
> best wishes,
>
> Robert
>
> "Lutz Kretzschmar" <lut### [at] stmuccom> schrieb im Newsbeitrag
> news:5c34pu0lqfiun5411qikbf5t8qdgijosgi@4ax.com...
> > Hi Robert, you recently wrote in moray.win:
> >
> > > But how to fix the pic in the right dimensions?? I always see just
> distorted
> > > cutting of the picture.
> > Mesh Editor.
> > Got to Face mode.
> > Select the faces that you want to change.
> > Make one of the views a UV view.
> > On that UV view, you will see the bitmap spanning the 0 to 1 ranges in
> > both dimensions and you will see the UV vertices of the selected
> > faces.
> > You then work in the UV view to drag the vertices so that the
> > projection works as you want.
> >
> > - Lutz
> >   email : lut### [at] stmuccom
> >   Web   : http://www.stmuc.com/moray
>
>
>


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