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[snip]
> But no need to take your words back. I gave it a thought last
> night and I think some randomness should help when the textures
> are used at larger scale. As of now the slopes and normals are
> crude and uniform. Large scale textures (thick threads) would
> look bad; for example an easy-chair which Batronyx wanted to do.
>
Well, your textures look good enough to make me want to try
anyway. Since you make these as separate pigment and normal
components rather than whole textures, I can probably add some
small turbulence to get the extra randomness if I need to.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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