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Thies Heidecke wrote:
>
> What gives me headaches at the moment is the colouring-aspect.
> In nature, the sky color depends on the position of the sun, because
> the different wavelengths get scattered differently, but as povray
> doesn't simulates this effect i have to fake it somehow...
> Perhaps someone has a good idea to achieve this or how to improve
> this scene in another way.
I suppose you could use several atmospheric media, each one attuned to a
different RGB value to simulate a frequency-dependent effect.. but the
scenes would be horribly slow to render.
ISTR that someone was working on frequency-dependent scattering a long
while back, but I don't remember if the work was ever finished, and if
so, it wasn't incorporated into the Megapatch or 3.5.
-Xplo
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