POV-Ray : Newsgroups : povray.binaries.animations : Gouraud-shading : Re: Gouraud-shading Server Time
19 Jul 2024 15:24:21 EDT (-0400)
  Re: Gouraud-shading  
From: Zeger Knaepen
Date: 12 Sep 2002 12:21:39
Message: <3d80bf13@news.povray.org>
"Hugo" <hua### [at] post3teledk> schreef in bericht
news:3d80a4b8$1@news.povray.org...
> I suppose it's a proof of which algoritm is best. A reponse to the recent
> thread in p.general. I suppose you have notified the person who started the
> thread.
No I haven't, I don't think it is of much use to her actually :)  She needed
smooth_triangles.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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