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If this involves (and I'm pretty sure it does) functions, then
that's a no-no... I didn't have the time yet to fully understand
functions (I know, they're not THAT difficult), and once I
get comfortable with them and really grasp them, I guess
I could tackle a lot of stuff (concerning animations, objects,
repulsion etc)...
But until then, I'd like to stay focussed on what I'm already
capable of, and move further when I've got more time and
less stress...
Still, thanks for the suggestion, I'll keep it in mind.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> If you don't want to create animations but just want the final result you
> could try implementing a gradient descent method. This means you don't
> actually integrate the equations of movement but move the nodes according
> to the gradient of the potential field of all (static) forces influencing
> it. This would avoid the possible instability and oscillation problems
> but of course can lead to wrong results as well.
>
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