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Nope. I did implement the repulsion-algorithm once, but since I'm
no expert on this field, the hairs would explode...
I know, I should try putting springs between nodes which are too
close, but didn't have the patience to do so yet. That'll be the next
phase.
Before I do that, I want to see how I can combine the two methods
(the dirty easy one I used before and the realistic one now) in order
to speed parsing a little, and put the nodes somewhere near a position
they would finally be if it weren't for obstacles...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> Nice, does it have collision detection between the hairs?
>
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