|
|
> > First animation is a gouraud-shaded sphere, second animation is a
phong-shaded
> > sphere (just plain smooth_triangles with ordinary textures, that is)
> I prefer the phong shading.
hmm, you probably do.. That's what phong is all about :)
But it wasn't meant to look better than the phong-shaded version, it was just
meant as a special effect.
I thought it would be interesting to simulate gouraud-shading in POV-Ray...
Useless, but interesting...
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
|