POV-Ray : Newsgroups : povray.binaries.images : Gouraud shading : Gouraud shading Server Time
14 Aug 2024 20:17:36 EDT (-0400)
  Gouraud shading  
From: Zeger Knaepen
Date: 11 Sep 2002 10:09:35
Message: <3d7f4e9f@news.povray.org>
using a different texture for each vertex in the mesh :)
Same pigment, diffuse 0, and an ambient-value to simulate gouraud-shading.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message


Attachments:
Download 'gouraudshading.jpg' (10 KB)

Preview of image 'gouraudshading.jpg'
gouraudshading.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.