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Hi,
It's a nice model. As you noted yourself, the background needs to be
improved. The sky is okay but the white ground is unpleasant for my eyes.
The logos may not be high resolution, but they look more jerky than I would
expect. Have you added "interpolate 2" in the .. hmm how to say this, let
me show you:
pigment { image_map { tga "something.tga" interpolate 2 } }
If you already have this, I'd say a bigger logo resolution could do wonders
to the overall quality. Also, if you want a more realistic look of the
object, you could add more texture to it, such as bump-map, a bit of
reflection and a metallic pigment image.
You seem to have put a lot of time into converting the model to POV, but
regarding the UV mapping, in this case you only need cylindrical mapping
which is available natively in POV. You don't need UV mapping for this, even
on a mesh.
Radiosity is probably no help in your scene. If you decide to use it, I
suggest you add it as the last step, when you already have the rest in place
(the enviroment, ground, background)..
But, nice work.. Keep us updated. ;o)
Regards,
Hugo
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