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> > It seems Rune's particle system can't resume after
> > a break; I would have to start POV again from
> > frame zero..
>
> It's supposed to work fine to start from any frame, using the
> +sf command line setting. When you tried that, what happened?
Oops I used +kf (Initial_Frame) and I should stop blaming your macros for
these mistakes!
> By the way, are the smoke emitters "engines" that spew the
> smoke backwards, or do they simply "smoke"?
They simply smoke. I was interested in how the rotation would affect the
particles. My original idea was to have balls that smash into walls, due to
high speed rotation.
> Very nice animation by the way. It looks very realistic! :)
Thanks. :o) The radiosity seems to be calculated with some randomness, so
reducing the artifacts will be expensive. It's good I can break and resume
animations, then!
Regards,
Hugo
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